Be Alive, Please Be Alive
A problem that both previous Darksiders games share is that the overworlds are so insultingly empty. There’s the occasional collectible or enemy encounter, but there’s otherwise nothing to do while you’re commuting from one location to another. In the age of open world games like GTA and Saints Row, giving you reasons to travel around while going from mission to mission is an expectation, and something that should definitely be in a new Darksiders game.
Darksiders doesn’t need to go to the full extent that those games do. For example, no one’s expecting War to jump into a car feet first and kick out the driver before speeding off, as awesome as that sounds. Having said that, it does need more to sell that these are worlds that were previously inhabited. Better placement of enemy encounters, more distractions on the way to the next mission, even something as simple as holding a location for a loot drop in the vein of what Destiny did would be welcome. Hell, you could have dungeons that could serve as hosting lobbies for the online co-op. If you’re going to make a game with a large world and a travel mechanic, you need to have something for players to come back to once they’ve finished the story or just want to screw around for an hour.
Tell us what you’d like to see in the next Darksiders in the comments below!