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According to Reggie, Iwata Wasn’t Apologizing for the Nintendo Digital Event

So it turns out Iwata's tweet wasn't supposed to be an apology
This article is over 9 years old and may contain outdated information

After an underwhelming Nintendo show at E3 this year, gamers were happy when they heard that Nintendo president Satoru Iwata acknowledge the strong feedback that they had received from fans on his Twitter account. However according to Polygon, the Nintendo of America president Reggie Fils-Aime claims that this wasn’t meant as an apology.

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“It was not an apology. It was not a statement about the content we’re showing, essentially it was an ‘I hear you’ message. Mr. Iwata is in Japan and what he’s trying to do is help explain to consumers in Japan what’s going on at E3. The correct translation of his message was: ‘Thank you for your feedback. We hear you and we are committed to continuing to meet your expectations,’ was essentially his message.”

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Out of all the games that were revealed during Nintendos E3 event, Metroid Prime: Federation Forge was the worst game received, as there’s already a petition to get it cancelled on Change.org. However Regi and Nintendo seem unfazed by this reaction: “One of the things I find interesting is that if you look at E3 historically for Nintendo, typically what happens is a press briefing happens or our digital event happens and then over the course of the next couple of days people see the games get to play the games and the appreciation and understanding of what we’re doing increases over those three days and continues to build into the holidays.”

For an example, he brought up people’s original reaction to Splatoon at last years E3: “Splatoon is a game that people are loving right now, but if you rewind to E3 last year, Splatoon was being viewed as, ‘Yes, it’s innovative and it’s different, but the controls are a little hard and I don’t understand the mechanic of turning into a squid and going through the ink.’ There were all of these complaints. But now you look at the finished product and the satisfaction is huge.” According to Reggie, Nintendo’s goal isn’t just to make great games but to help “people understand the content.”

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So what’s your opinion on Reggie’s outlook? Let us know in the comments below.


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Image of Damian Skinner
Damian Skinner
An Irish liberal arts student with way too much time on his hands who when not obsessing about Monster Hunter, RPGs or some random account he recently found on YouTube he can be found writing for Twinfinite.