3 Ways to Make the Next Infamous Game Incredible

Ch-ch-ch-ch-Choices

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Of course, it’s not an Infamous game without moral choices, and that would receive an overhaul. Making the protagonist a teenager would tie into the game’s morality system. Teenagers go through a range of emotions all the time, and they never know if what they’re doing is actually the right thing. Seriously, think back to when you were a teenager and think about the number of times you second guessed yourself. Infamous 2 had Nix and Kuo influence you with evil and good choices, while Second Son allowed you to corrupt or redeem Fetch and Eugene.

Why not combine the two?

You meet each of the four Conduits over the course of the story–the crime lord’s people save you from a jam, your teacher just reveals to you they’re a Conduit, etc. The crime lord and teacher can influence you, while you in turn influence the drug dealer and your friend’s brother. Choosing one side over the other enough times would eventually lead to the other side refusing your help and even attacking you if you try to approach. The morality system would be reworked to allow for neutral choices–say the crime lord wants you to “persuade” someone in your teacher’s neighborhood because they haven’t paid their monthly fee. Instead of telling that person to leave town (good) or shoot glass into their knees with a warning (evil), you just opt to not do it. Neutrality leaves you with the possibility of uniting all four Conduits, which’ll be necessary for when the DUP shows up.

Arriving around the midway point of Act 2, the DUP at this point are basically mercenaries just getting their feet off the ground. Augustine has a few soldiers on her pay and is looking for a big catch to catch the eye of the government. Four Conduits loose in a major city, with rumors of a fifth, is pretty much a golden goose. She begrudgingly works with and sometimes against the military to bring you all down. Depending on which side you take, someone on the opposite moral end will end up leading you to her or giving themselves up so you can bring down Augustine and the military presence.

Ultimately, you and Augustine are going to face off. She’s going to hold your mother in a concrete prison and won’t let her go unless you give up the remaining Conduits and come with her. The good ending will have you give yourself up to Augustine and the DUP using you to test the possibility of glass powers in their agents. Choosing evil will have you shooting your mother and trying to take down Augustine, but you get gunned down and your corpse is still experimented on (it’s unclear if a Conduit needs to be alive to have their powers transferred to others). The neutral ending will have you creating a glass copy and saving your mother, the two of you leaving Chicago with the Conduits that are alive.


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Author
Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.