A More Rewarding Experience
One thing that has plagued Destiny since the very first day is the fact that most activities didn’t exactly feel very rewarding. Hours would be spent in Strike Playlists, or doing raids, but players often times had nothing to show for it. With Destiny: The Taken King that is all going out the window.
Rewards are a much more common occurrence, and the devs have even thrown in some unique rewards for all bosses. Raids have always contained specific rewards that couldn’t be obtained anywhere else, but now bosses in strikes and other activities will be able to give you unique pieces of gear and weapons. This adds a bit more incentive to playlists, and activities in general.
Add this into the way bounties now provide more tangible rewards and you have a seriously rewarding Destiny experience, and you no longer have to feel so down about your 500 hours spent patrolling its universe.
There is one more major stream coming from the folks over at Bungie next Wednesday, and if it is anything like this week’s and the last one, then the future being ushered in by Destiny: The Taken King is a truly bright one.