Intuitive Combat System Combining SMT and Fire Emblem
Tokyo Mirage Sessions is the unlikely fusion of Shin Megami Tensei and Fire Emblem, both of which are known for having dynamic combat systems. Tokyo Mirage Sessions is no different, and it somehow manages to effectively combine elements of both series.
Battle are turn-based, and enemies sport weaknesses that you need to exploit. Weapon attacks follow the weapon triangle of Fire Emblem (swords->axes->spears->swords), while magic and elemental attacks use the same weaknesses found in SMT or Persona.
The game also introduces a unique system called Session Attacks, where party members can follow up if they have the right attacks or you exploit weaknesses correctly. It’s much faster-paced than your typical turn-based system and there’s a lot to keep track of, but boy does it get fun fast and introduce new wrinkles later on.