Gameplay
While the combat in Dark Souls III looks largely unchanged from that of its predecessors, it also looks a lot speedier, almost as if it’s taking a leaf out of Bloodborne’s book. While the classic sword and shield setup makes a return in this installment, the player character also moves a lot faster on her feet. From what we saw of the game at a hands-off demo during E3, the rolls and dodges feel swifter than in previous games, and that might be a good thing for the series.
In addition to that, Dark Souls III will also have yet another huge repertoire of weapons for players to collect and experiment with. Miyazaki also revealed that certain weapons would allow your character to enter a sort of ‘ready stance’. When in this stance, the character will be able to perform special actions such as a forward thrust or guard break against enemies. Some weapons can also be two-handed when in the ‘ready stance’. Not all weapons in the game will allow your character to enter the stance, however, so this will be an additional factor to consider when deciding what weapons to equip.
On a more technical level, Dark Souls III will run at 30fps. I thought I’d throw that out there, for those of you who care about the frame rate.