Super Smash Bros. Brawl
Super Smash Bros. Brawl is not as well-liked as its predecessor, or pretty much any other Smash game. There are valid reasons for this though.
Where Melee had fast-paced combat and a depth that is still being explored to this day, Brawl was held back by odd design decisions. The characters moved slower, attacked slower, and floated around more when they jumped. Plus, for some reason, the characters would trip over their own feet at random times.
It felt less exciting to play and much less exciting to watch someone play too, which is a problem with the Smash Bros series being such a huge esports mainstay.
There’s also the issue of how many people would use Metaknight, the character from the Kirby franchise. This is because his attacks were relentless, he didn’t use many frames, and his attacks could all combo into each other.
People always say that certain characters in the fighting genre are cheap or overpowered, but in this case, it was true and remains a well-known fact about Brawl.
It’s still a good game overall, but for a Smash Bros title, Brawl is easily the black sheep game of the bunch.