Fire Emblem Fates
Fire Emblem Fates is maligned by sects of Fire Emblem fans for a few reasons.
The first is that it feels like a cash grab. Instead of making this one game with a lot of replay value, Intelligent Systems made two different versions that you have to buy.
These two versions have a different story and characters, but it feels like both omit specific plot points so that you’ll have to play each one. Likewise, the plot often moves forward because the avatar character, Corrin, does nothing and lets the main villain do whatever he wants. It’s incredibly frustrating to watch play out.
Then, to top it off, they later added a third route that you need to purchase because, after playing the first two routes, you still won’t have the whole story.
Even with the full story of three games though, the plot wasn’t great, and being spread out just made it more confusing. Storylines were muddled and some just weren’t explained in the end.
Characters were extremely gimmicky when it came to their personality, and often relied on a single trait that was brought up in every interaction or line of dialogue.
In the end, it all leaves you feeling like you put a lot of money down for a story that wasn’t worth it in the end.