Times Video Game Endings Were Changed
Fallout 3
Imagine spending hundreds of hours with a character you created from the ground up. You decided how they looked, how they spoke to others, how they reacted to things, what their stats were like and more.
Now imagine that after a mission in a game with your character, they are killed with no way to bring them back to life.
That’s Fallout 3, or at least, what it was before the Broken Steel DLC.
In Fallout 3, the game ends with you potentially sacrificing yourself (while this is a choice, it wasn’t obvious what the effects would be). Unless you have a save from before this final mission, there’s no way for you to continue your journey in the Capital Wasteland with your character.
Rightfully so, the community behind Fallout 3 was up in arms and still is today. After all, many of them had spent dozens and dozens of hours with this character and now, no matter how badly they wanted to continue that journey, they couldn’t.
Bethesda understood this reaction and released the Broken Steel DLC which saw your character either resurrected or, if you play the final mission, decide to sacrifice one of their teammates instead, preventing the chance of your character dying in the first place. While it would have been nice to be able to continue playing with this character from the jump (rather than waiting months for the DLC to release), Bethesda made the right call here.