5 Games that Tried to Copy Smash Bros. and Failed
Cartoon Network Punch Time Explosion
Few things are as nostalgic as Cartoon Networks classic line up. Shows like Dexters Lab, The Powerpuff Girls, and Samurai Jack will always be classics among those ’90s kids that dedicated their weekday afternoons to the television screen. So having these beloved characters duke it out in a Smash Bros. style fighter is a no-brainer.
Sadly the only no-brainer in this game was the design of its fighting game mechanics. Every character feels the exact same, which is the worst crime that a fighting game could commit. Dexter shouldn’t be using his fist to attack. He is a boy genius, his attacks should make use of his different gadgets and gizmos.
It’s like this for every fighter and it just feels lazy. On top of that, the characters are extremely floaty, flying across the stage while taking even the slightest amounts of damage. There is no sense of weight which always manages to feel really bizarre when Samurai Jack feels just as light as Mojo Jojo. A character that is literally half his size.
While the nice roster of characters and nostalgic stages are here, poor mechanics and poorly considered design holds it back in a big way.