4 Ways Death Stranding Could Have Been Even Better

Even-Paced Storytelling

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Just like the Metal Gear Solid series, storytelling is a major aspect of Death Stranding, both in terms of character development and overall narrative. Kojima still has a tendency to use overly long dramatic cutscenes and on-the-nose metaphors, but the pacing feels seriously off.

Death Stranding basically front and back loads its content with story and cutscenes, meaning you’ll get a bunch at the beginning and a bunch at the end, but not much in the middle. It’s the same exact problem Metal Gear Solid V: The Phantom Pain suffered from.

Things are super interesting at the start, but then the delivery system almost entirely takes things over, except for when you connect a new system to the Chiral Network, which then basically gives you a dialogue exposition dump.

Then once you start reaching the end things really pick up to reach a crescendo, propped up by the absolutely fantastic acting performances.

Yes, Death Stranding’s story can be ham-fisted, but it’s still interesting at many many point. It would just have been better to see that storytelling more evenly spread out across the entire experience, rather than book-ended.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,