MIX OLD WITH NEW
THINGS WE WANT FROM A MGS V SUCCESSOR
Th Metal Gear Solid V: The Phantom Pain did extremely well in terms of reception, but the next game should not have to emulate that entire open-world experience, at least not for the entire game. Bring it back in full-form in a few years, but the successor to The Phantom Pain should induce some nostalgia and give us some facility infiltration and that semi-linearity that the classic titles delivered on, with back-tracking and all.
The open-world sections can come back and if done right, can mix in the old linear sections in a tasteful manner. Having this in the game would most definitely appeal to old-school MGS fans as well as newcomers. Just think about last year and how Nintendo managed to throw in those rad 2D retro platforming sections in Super Mario Odyssey without taking anything away from the 3D platforming that made up the base game. We’re imagining exploring an outside open area but then once you enter a facility or an enemy base, the game changes to a top-down stealth section with retro PlayStation graphics and all – imagine the possibilities! The Phantom Pain seemed to drop the story beats that the series is recognized for in favor of locking down the gameplay elements, which is awesome and everything, but leaves something to be wanted for veterans of the series. Give me something like Shadow Moses or Big Shell again and I would happily plop down money for a Metal Gear Solid game in a post-Kojima world.