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All Artifact Mods in Destiny 2 Season of the Deep

A whole new meta is on the way.

A new season in Destiny 2 means a new Artifact. While many changes are coming to Destiny 2 in Season of the Deep, the Artifact will function the same way, providing players with additional Power levels and interesting mods to use in their builds.

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This season is all about Arc, with multiple mods in the mix that will make your Arc builds incredibly fun. Champions will be getting a little mix-up as the Unstoppable Hand Cannon returns, and it always just felt right to stagger an Unstoppable Champion with a round with one of Destiny 2’s many options for Hand Cannons.

All Artifact Mods in Destiny 2 Season of the Deep

Column 1 

  • Anti-Barrier Auto-Rifle – Your equipped Auto Rifle fires shield-piercing rounds and stuns Barrier Champions. Additionally, Auto-Rifles are always overcharged when that modifier is active. 
  • Unstoppable Hand Cannon – Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when that modifier is active. 
  • Overload Scout Rifle – Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Trace Rifle – Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when that modifier is active.
  • Unstoppable Glaive  Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.

Column 2 

  • Authorized Mods: Arc – The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Authorized Mods: Void – The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Strand – The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Melee – The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Technicolor Siphon – Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

Column 3 

  • Improved Unraveling – Increases the amount of damage dealt by unraveling a target.
  • Deeper Origins – Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
  • Unto the Breach – Defeating a Void Debuffed target creates a Void Breach while your Void subclass is equipped.
  • Electric Armor – Stay amplified longer while your Arc subclass is equipped.
  • Thunderous Retort – Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

Column 4 

  • Strand Soldier – Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
  • Overcharged Armory – Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deed traits are always overcharged weapons for you when that modifier is active.
  • Protective Breach – Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
  • Counter Charge – Gain a stack of Armor Charge when you stun a Champion.
  • Amped Up – Gain damage resistance while amplified. 

Column 5 

  • Conductive Cosmic Needle – Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
  • Shock and Awe Arc final blows, while you are amplified, summon a burst of lightning that damages and jolts targets.
  • Supernova – Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Squad Goals Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
  • Lightning Strikes Twice – After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

How to quickly unlock Artifact Mods in Destiny 2

There are a couple of tricks that will help you rapidly unlock your Artifact mods next season. First, you should stack up bounties. Weekly bounties are preferred, as they offer plenty of experience. Visit the below vendors and grab the Weekly bounties from them. Complete them, but do not hand them in until things tick over to Season of the Deep. This will give you an instant surge of experience. Make sure you do this on all characters, and when you have done all the Weekly bounties that you can, start stacking up standard Daily bounties.

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Second, set up the Blinding Light mod on your Ghost. This mod needs six energy at the highest level and is placed in the first mod slot of your Ghost. It will grant you 12% bonus experience or lower amounts depending on which version you use. As long as you are on the chase for experience in order to rank up a vendor, or your Artifact, you should always have this mod equipped.


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Author
Aidan O'Brien
Aidan has been playing games for over three decades and has been writing about them for about five years. When not getting stomped on by the creations of Hidetaka Miyazaki he enjoys spending too much time in Warframe, Destiny 2, and any ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic.