Halo Infinite’s multiplayer has been live as part of its early access ‘beta’ for a few days now. Launched early to celebrate the 20th anniversary of the original Xbox, the multiplayer component has been lauded for its classic arena shooter action and polished gameplay experience.
Alas, it’s not absolutely perfect and while I may be nitpicking a little bit here, after 15-20 hours played in the multiplayer section thus far, there are a number of areas where there’s ample room for improvements in Halo Infinite’s multiplayer, so let’s talk about ‘em.
Improved Battle Pass Progression
If there’s one aspect of Infinite’s multiplayer that feels like it’s really letting it down right now, it’s the Battle Pass progression.
Developer 343 Industries has decided that only Daily and Weekly Challenges will earn you XP that contributes towards leveling up your Battle Pass. In-game performances or any medals you earn do not count.
While John Junyszek, Community Manager for 343 Industries has announced that a new ‘Play 1 Game’ challenge will be added and weekly challenge difficulty will be dialed down to make them easier to complete later this week, it still doesn’t feel like it’s going to be enough to satiate the community.
It’s understandable to see why, too. Players have already shelled out around $10 for the Battle Pass, and progression is so slow and unrewarding that reaching the top level before the Season ends feels like an insurmountable task at the moment.
Hopefully, the changes coming later this week will help remedy this, but I’d still rather see our in-game score and medals provide even a slither of additional XP towards our Battle Pass progression, too.
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