5 Most Significant Changes in Mass Effect Legendary Edition

Mass Effect Legendary Edition might not seem like it is all too different if you didn’t put much playtime into the original trilogy. For anyone that has spent some significant time with Shepard and the crew of the Normandy though, there have been a lot of pretty big changes. Here are the five most significant changes in Mass Effect Legendary Edition.

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Elevator Rides & Loading

Mass Effect Legendary Edition Significant Changes

Mass Effect Legendary Edition

One of the most frustrating features that plagued the original Mass Effect back in 2007 was its long load times, especially when you were riding in elevators. Every single time you had to hop in an elevator in the original game, there was a good chance that you put your controller down to go use the bathroom.

This was especially true when you were on the Citadel, as elevators or fast travel were the main way of getting around and always took forever. Sure, Bioware made sure to at least entertain us by having whichever squadmates you were engage in an interesting conversation here and there, but the rest of the time was filled with awkward silence.

In Mass Effect Legendary Edition, not only are the overall load times much better, but you even have an option to skip elevator rides after a certain point. This reduces the time you spend in these lateral transportation pods from minutes to seconds. You don’t even have to worry about missing out on those fun companion conversations either, as you can listen to them play out and then skip to the end of the ride.


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Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.