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5 Ways Star Wars Jedi: Fallen Order Could Have Been Even Better

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5 Ways Star Wars Jedi: Fallen Order Could Have Been Even Better

Respawn Entertainment and EA have done a stand-up job at delivering the first single-player Star Wars game in what feels like a lifetime of waiting. Jedi: Fallen Order gives players the feeling of being an actual Jedi with engaging and satisfying combat, several planets to explore, and a narrative that is surprisingly compelling. But, even with all of these positives, I can’t help thinking about ways that Star Wars Jedi: Fallen Order could have been an even better game.

More Unique Combat Scenarios

star wars jedi fallen order, ways it could have been even better

Whenever I would encounter a Stormtrooper or a volatile droid in Jedi: Fallen Order with my lightsaber in hand, I always knew what to expect and when to expect it, typically.

I would walk into a run and there would be two guys with lightsabers of their own and then there would be a group of weak Stormtroopers trying to shoot at me with their measly blasters.

This happens so many times throughout the campaign of Fallen Order and it was very predictable and somewhat annoying. Attempting to have some engaging combat with a foe only to be constantly hit by blaster shots was extremely irritating and it would have been great to see to some different types of mobs in the game.

The enemy variety also doesn’t change too often over the course of the story and I understand that there’s only so much that you can do with the forces of the Empire but different combat scenarios would have been welcomed.

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