Anno 1800 Royal Taxes Explained: What They Do, How to Decrease, & More

Anno 1800 Royal Taxes Explained: What They Do, How to Decrease, & More

Here’s Royal Taxes in Anno 1800 Explained

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Royal Taxes are a new mechanic to the Anno series and although the game doesn’t really explain much about them, it’s important that you have a grasp on them as they can drastically affect your city. Here’s Royal Taxes in Anno 1800 explained.

Taxes aren’t new to Ubisoft’s Anno series, but never before have they been royal. Throughout Anno 1602 and Anno 2205, players have learned the importance of taxes in building a city, but when Anno 1800 was released, players were tasked with learning about an entirely new tax. Here’s what you need to know about them.

What Royal Taxes Are

Royal Taxes are just that — taxes for some unforeseen royalty in the game. It could be a queen and it could be a king. It could be someone different altogether. Considering you’re the god-player in this game, that choice is yours.

Regardless of who the royalty is in your city, your residents will be paying a Royal Tax. Unfortunately, Anno 1800 does little to explain how this mechanic works, but from what we’ve gathered and read on the official subreddit, it’s a tax that occurs after the first 1000 residents of a residential tier call your city home.

There’s no set percentage, but we know it begins at 0 percent. We know this because before you hit 1000 residents in a residential tier, you won’t see a Royal Tax occur. After 1000 residents, the Royal Tax kicks in.

Players on the subreddit claim to have seen a Royal Tax as high as 50 percent.

What Royal Taxes Do

Royal Taxes tax your residents equally after you hit a certain number of residents in a residential tier.

For example, a Royal Tax could consume 10 percent of your Artisan income. This percentage rises and falls with the number of people in the Artisan income.

This tax is applied equally to everyone within the Artisan class. It’s not applied equally to all of the different classes in the game, though. Your Artisan class might see a 10 percent tax on their total income while the worker class might see a 15 percent tax on their total income.

Again, it all depends on the number of people in that class.

From what we’ve gathered, Royal Taxes seem to be present to deter low-income resident spam. Rather than spamming a tier of residents already within your city, thus pushing your numbers past 1000, this tax seems to encourage not only building out additional tiers of residents (so as to avoid this tax), but to build additional cities altogether.

How to Decrease Royal Taxes

To decrease this tax, you need to lessen the number of residents within a residential tier. That’s not a great solution, though.

The best way to decrease them is by simply keeping them low in the first place. You can do this by keeping your residential numbers near 1000. You can also devote resources to new residential tiers and additional cities rather than building up a residential tier already present.

Additional Information About Royal Taxes

An official developer of Anno 1800 responded to a thread on the Anno subreddit to explain that the purpose of the tax is to prevent players from letting residents slum it on surrounding islands. Here’s what they said:

“I agree that we could do a better job explaining how it works and indeed it is a balancing measure to stop ppl from just ‘slumming’ on islands in order to generate a huge amount of tax income. Maybe we can give a bit of visibility how the feature exactly works aka how it is balanced in a future Anno Union post.”

That’s it for our guide on Royal Taxes in Anno 1800, including what they are, what they do, how to decrease them and more.

For more information about Anno 1800, be sure to stick to Twinfinite where we have new guides going up for it as we speak. We also cover news, previews, reviews, guides, features, quizzes and more for all of your other favorite games too.


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Author
Wesley LeBlanc
Wesley LeBlanc is a graduate of the University of North Florida with a Bachelor's Degree in Multimedia Journalism. He has a passion for entertainment and the industry surrounding it. He's either playing video games or writing about them. When he isn't doing that, he's reading about them. Get a life, right? Wesley wrote for Twinfinite between 2018 and 2019 covering everything from the smallest indies up to the largest AAA blockbuster releases.