After the massive day one patch rolled out by BioWare, Anthem received several improvements and adjustments that made the game significantly more enjoyable for most players. However, players also began to notice that the loot drop rates in the game seemed to have decreased as well.
Just yesterday, BioWare confirmed on the game’s subreddit that the team did indeed nerf the drop rates. One of the changes included in the patch had inadvertently increased the drop rates for items, and it was not intentional on the developer’s part. Once the mistake was noticed, the team reverted the drop rates to how they’d intended for it to be, and players haven’t been happy about it.
Here’s BioWare’s response on the subject:
‘In our Friday changes, one of the edits we made had the side effect of increasing certain drop chances. This was not intended. Once we identified the problem we changed it back to how it was before. That was about 11 hours later.
Took a little time for that message to make it around internally and to make sure we understood what happened and how to avoid it going forward.
It’s never our intent to make changes without being transparent, so we wanted to come in here to respond and clarify.’
In some ways, this makes Anthem’s end game grind even more of a slog for players. Considering that there isn’t a whole lot of activities you can do in the post-game section, plus the fact that loot drops have been decreased, Anthem’s end game begins to look a lot less compelling.
BioWare does have more content planned for the game very soon, but it remains to be seen whether the developer will address current player complaints.