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Fallout 76 Perk Cards: All Perk Cards You Can Get in the Game

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Fallout 76 Perk Cards: All Perk Cards You Can Get in the Game

All Perk Cards in Fallout 76

Fallout 76 has a number of Perk Cards you can equip to your character to give them new abilities, specializations, or just to change up your playstyle. There are a lot of Perk Cards in the game, and with the ability to level them up and equip different combinations, it can be a bit overwhelming to figure out which ones you’ll want to use. Luckily, we’ve got you covered with this list of all Perk Cards in Fallout 76.

fallout 76 level cap, special perks, perk cards

Equipping Perk Cards

Perk Cards allow for flexible playstyles and different Perk Cards can be useful in different situations. Perk Cards can be equipped and rearranged at any time when you access your Pip-Boy by pressing circle on PlayStation 4 or B on Xbox One and going to the Perks menu by pressing triangle on the PlayStation 4 or Y on the Xbox One.

On the Perks screen you can remove Perk Cards and equip new ones if you have enough points in the corresponding SPECIAL stat.

Upgrading Perk Cards

Each Perk Card has a Rank, which helps determines how many points in its qualifying stat it uses when equipped. You can also Upgrade some Perk Cards to increase their Rank and give them improved bonuses. Two Rank 1 cards can make a Rank 2 card, two Rank 2 cards can make a Rank 3 card, and so on.

Each SPECIAL stat has a limit of 15 points, so you’ll need to choose wisely when deciding how to best outfit your survivor

Below is the list of the Perk Cards released in Fallout 76 so far, broken down by their corresponding SPECIAL stat.

Strength Perk Cards

  • Gladiator, level 2 – (Rank 1: One-handed melee weapons do +10% damage, Rank 2: +20% damage, Rank 3: +30% damage)
  • Travelling Pharmacy, level 3 – (Rank 1: Weight of all Chems (including Stimpacks) reduced by 30%, Rank 2: Reduced by 60%, Rank 3: Reduced by 90%)
  • Pack Rat, level 4 – (Rank 1: The weight of all junk items is reduced by 25%, Rank 2: Reduced by 50%, Rank 3: Reduced by 75%)
  • Iron Fist, level 5 – (Rank 1: Punching attacks do +20% damage with a 5% chance to stagger your opponent, Rank 2:+40% damage/10% chance, Rank 3: +60% damage/15% chance, Rank 4:+80% damage/20% chance, Rank 5: +100% damage/25% chance)
  • Slugger, level 6 – (Rank 1: Two-handed melee weapons do +10% damage, Rank 2: +20% damage, Rank 3: 30% damage)
  • Shotgunner, level 10 – (Rank 1: Shotguns now deal +10% damage, Rank 2: +20% damage, Rank 3: +30% damage)
  • Basher, level 11 – (Rank 1: Gun bashing does +25% damage with a 5% chance to cripple your opponent)
  • Bandolier – (Rank 1: Ballistic weapon ammo weighs 30% less, Rank 2: 60% less, Rank 3: 90% less)
  • Batteries Included – (Rank 1: Energy weapon ammo weighs 30% less, Rank 2: 60% less Rank 3: 90% less)
  • Bear Arms – (Rank 1: Heavy guns weigh 20% less, Rank 2: 40% less, Rank 3: 60% less, Rank 4: 80% less)
  • Heavy Gunner – (Rank 1: Non-explosive heavy guns now do +10% damage, Rank 2: +20% damage, Rank 3: +30% damage)
  • Sturdy Frame – (Rank 1: Armor weighs 25% less, Rank 2: 50% less)
  • Bullet Shield – (Rank 1: Gain 10 damage resistance while firing a heavy gun)

Perception Perk Cards

  • Concentrated Fire, level 2 – (Rank 1: VATS now targets limbs and consecutive attacks on the same limb gain accuracy and damage, Ranks 2-3: Increased consecutive accuracy and damage)
  • Butcher’s Bounty, level 3 – (Rank 1: 40% chance to find extra meat when searching an animal corpse, Rank 2: 60% chance, Rank 3: 80% chance)
  • Green Thumb, level 4 – (Rank 1: Reap twice as much when harvesting flora)
  • Picklock, level 5 – (Open level 1 locks and the lockpicking ‘sweet spot’ is 10% larger)
  • Expert Picklock – (You can pick level 2 locks and the lockpicking ‘sweet spot’ is 10% larger again)
  • Master Picklock – (You can pick level 3 locks and the lockpicking ‘sweet spot’ is 10% larger again)
  • Crack Shot, level 7 – (Rank 1: Pistols now have 10% more range and accuracy when sighted)
  • Rifleman, level 8 – (Rank 1: Non-automatic rifles now do +10% damage, Rank 2: +20% damage, Rank 3: +30% damage)
  • Skeet Shooter, level 10 – (Rank 1-3: Shotguns gain improved accuracy and spread)
  • Pannapictagraphist, level 11 – (Rank 1: Hear directional audio when in range of a magazine)
  • Percepti-bobble – (Rank 1:  Hear directional audio when in range of a bobblehead)
  • Night Person – (Rank 1-3: Gain extra +1 INT and +1 PER between the hours of 6:00 pm and 6:00 am)
  • Refractor – (Rank 1: Gain +5 energy resistance, Rank 2: +10, Rank 3: +15, Rank 4: +20)

Endurance Perk Cards

  • Lead Belly, level 2 – (Rank 1: Take 30% less radiation from eating or drinking, Rank 2: 60% less, Rank 3: 0 radiation)
  • Dromedary, level 3 – (Rank 1: All drinks quench thirst by an additional 25%, Rank 2: Additional 50%, Rank 3: Additional 75%)
  • Iron Stomach, level 4 – (Rank 1: Chance to catch a disease from food is reduced by 30%, Rank 2: Reduced by 60%, Rank 3: Reduced by 90%)
  • Slow Metabolizer, level 6 – (Rank 1: Drinking any liquid has a 30% reduced chance to cause disease, Rank 2: 60% reduced chance, Rank 3: 90% reduced chance)
  • Good Doggy, level 8 – (Rank 1: Eating dog food is now three times as beneficial)
  • Natural Resistance, level 10 – (Rank 1: You are 30% less likely to catch a disease from the environment)
  • Hydro Fix, level 11 – (Rank 1: Chems generate 50% less thirst, Rank 2: No longer generate thirst)
  • Rejuvenated, level 11 – (Rank 1-2: You gain increased benefit from being Well Fed or Well Hydrated)
  • Professional Drinker – (Rank 1 [costs 3 points]: There’s no chance to get addicted to alcohol)
  • Revenant – (Rank 1: Gain +25% damage bonus for two minutes when a player revives you, Rank 2: +50% damage bonus)
  • Vaccinated – (Rank 1: Chances of catching a disease from creatures is reduced by 30%, Rank 2: 60% reduction, Rank 3: 90% reduction)
  • Aquagirl/Aquaboy – (Rank 1: You no longer take Rad damage from swimming and can breathe underwater)

Charisma Perk Cards

  • Inspirational, level 2 – (Rank 1: When you are on a team, get +5% more experience, Rank 2: +10% experience, Rank 3: +15% experience)
  • Happy Camper, level 3 – (Rank 1: Hunger and thirst grow 40% slower when in a camp or a team workshop, Rank 2: %80 slower)
  • Lone Wanderer, level 4 – (Rank 1: When adventuring alone, take 10% less damage and gain 10% AP Regen, Rank 2: 20% less damage/20% AP Regen, Rank 3: 30% less damage/30% AP Regen)
  • Bodyguards, level 6 – (Rank 1: Gain 6 damage and energy resistance (maximum 18) for each teammate excluding you, Rank 2: 8 damage and energy resistance (maximum 24), Rank 3: 10 damage and energy resistance (maximum 30), Rank 4: 12 damage and energy resistance (maximum 36)
  • Hard Bargain, level 7 – (Rank 1: Better buying and selling prices at vendors)
  • E.M.T., level 9 – (Rank 1: Players you revive come back with health regen for 15 seconds)
  • Bloodsucker, level 11 – (Rank 1: Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more)
  • Happy-Go-Lucky – (Rank 1: Luck is increased by +2 while under the influence of alcohol, Rank 2: Increased by +4)
  • Party Girl/Party Guy – (Rank 1: Effects of alcohol are doubled)
  • Philanthropist – (Rank 1: Restore some of your team’s hunger and thirst when you eat or drink)
  • Quack Surgeon – (Rank 1: Revive other players with liquor)
  • Spiritual Healer – (Rank 1: You regenerate health for 5 seconds after reviving another player, Rank 2: 10 seconds, Rank 3: 15 seconds)
  • Squad Maneuvers – (Rank 1: Run 10% faster when part of a team, Rank 2: 15% faster, Rank 3: 20% faster)
  • Strange in Numbers – (Rank 1: Positive mutation effects are +25% stronger if teammates are also mutated)
  • Team Medic – (Rank 1: Your stimpacks now also heal nearby teammates for half the normal strength)
  • Magnetic Personality – (Rank 1: Gaine +1 Charisma for each teammate, excluding you, Rank 2: +2 Charisma)

Intelligence Perk Cards

  • First Aid, level 2 – (Rank 1: Stimpacks restore 10% more health, Rank 2: 20% more health, Rank 3: 30% more health, Rank 4: 40% more health)
  • Pharmacist, level 3 – (Rank 1: RadAway removes 30% more radiation, Rank 2: 60% more, Rank 3: 100% more)
  • Hacker, level 4 – (Gain +1 Hacking skill and terminal lock-out is reduced)
  • Licensed Plumber, level 5 – (Rank 1: Pipe weapons break 30% slower and are cheaper to repair, Rank 2: 60% slower, Rank 3: 90% slower)
  • Exotic Weapons, level 8 – (Rank 1: You can now craft crossbows, black powder guns, and more (plans are required), Rank 2: These weapons can be modified)
  • Makeshift Warrior, level 9 – (Rank 1: Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans are required), Rank 2: 20% slower/Tier 2 weapons, Rank 3: 30% slower/Tier 3 weapons, Rank 4: 40% slower/Tier 4 weapons, Rank 5: 50% slower/Tier 5 weapons)
  • Demolition Expert, level 10 – (Rank 1: Explosives deal +20% damage, Rank 2: +40% damage, Rank 3: +60% damage, Rank 4: +80% damage, Rank 5: +100% damage)
  • Gunsmith, level 11 – (Rank 1: Guns break 10% slower and you can craft Tier 1 guns (Plans are required), Rank 2: 20% slower/Tier 2 guns, Rank 3: 30% slower/Tier 3 guns, Rank 4: 40% slower/Tier 4 guns, Rank 5: 50% slower/Tier 5 guns)
  • Scrapper, level 13 – (Rank 1: Obtain more components when you scrap weapons and armor)
  • Contractor – (Rank 1: Crafting workshop items now costs 25% fewer materials, Rank 2: 50% fewer)
  • Grease Monkey – (Rank 1: Workshop items are 30% cheaper to repair, Rank 2: 60% cheaper)
  • Expert Hacker – (Gain +1 hacking skill and terminal lock-out time is reduced)
  • Master Hacker – (Gain +1 hacking skill and terminal lock-out time is reduced)
  • Science – (Rank 1: You can now craft energy guns (plans are required))

Agility Perk Cards

  • Action Boy/Action Girl, level 2 – (Rank 1: Action Points regenerate 15% faster, Rank 2: 30% faster, Rank 3: 45% faster)
  • Born Survivor, level 3 – (Rank 1: Falling below 20% health will automatically use a Stimpak, Rank 2: 30% health, Rank 3: 40% health)
  • Gun Runner, level 4 – (Rank 1: Running speed is increased by 10% when you have a pistol equipped, Rank 2: Increased by 20%)
  • Moving Target, level 6 – (Rank 1: +15 damage and energy resistance while sprinting (Without Power Armor), Rank 2: +30 damage and energy resistance, Rank 3: +45 damage and energy resistance)
  • Thru-Hiker, level 7 – (Rank 1: Food and drink weights are reduced by 30%, Rank 2: Reduced by 60%, Rank 3: Reduced by 90%)
  • Dead Man Sprinting, level 8 – (Rank 1: Sprint 10% faster at increased AP cost when your health is below 40%, Rank 2: 20% faster below 50% health)
  • Packin’ Light, level 9 – (Rank 1: Pistols weigh 25% less, Rank 2: 50% less, Rank 3: 75% less)
  • Guerilla, level 10 – (Rank 1: Automatic pistols do +10% damage, Rank 2: +20% damage. Rank 3: +30 % damage)
  • Gunslinger, level 12 – (Rank 1: Non-automatic pistols now do +10% damage, Rank 2: +20% damage, Rank 3: +30% damage)
  • Marathoner, level 13 – (Rank 1: Sprinting consumes 20% fewer AP, Rank 2: 40% fewer AP, Rank 3: 60% fewer AP)
  • Dodgy – (Rank 1: Spend 30 Action Points to avoid 10% of each enemy attack)
  • Goat Legs – (Rank 1: Take 40% less damage from falling, Rank 2: 80% less damage)

Luck Perk Cards

  • Pharma Farma, level 2 – (Rank 1: 40% chance to find extra aid chems when you search a chem container, Rank 2: 60% chance, Rank 3: 80% chance)
  • Scrounger, level 3 – (Rank 1: 40% chance to find extra ammo when you search an ammunition container, Rank 2: 60% chance, Rank 3: 80% chance)
  • Serendipity, level 5 – (Rank 1: While below 30% health, gain a 15% chance to avoid damage, Rank 2: 30% chance, Rank 3: 45% chance)
  • Can Do!, level 7 – (Rank 1: 40% chance to find an extra canned good when you search a food container, Rank 2: 40%, Rank 3: 60%)
  • Good with Salt, level 9 – (Rank 1: Food in your inventory will spoil 30% slower than normal, Rank 2: 60% slower, Rank 3: 90% slower)
  • Junk Shield, level 10 – (Rank 1: Carry Junk to gain up to 10 damage and energy resistance (Without Power Armor), Rank 2: 20 damage and energy resistance, 30 damage and energy resistance)
  • Mystery Meat, level 11 – (Rank 1-3: Chance that Stimpaks may generate edible meat tissue, Higher Rads improve the chances)
  • Luck of the Draw – (Rank 1: Your weapon has 10% chance to regain condition when hitting an enemy, Rank 2: 20% chance, Rank 3: 30% chance)
  • Starched Genes – (Rank 1: You will never mutate from rads and Radaway will never cure mutations)

Those are all the Perk Cards that are currently in Fallout 76. As the game gets played more and Bethesda releases more updates, the list should keep on growing, offering even more combinations for your survivor to take advantage of.

You can check out our other Fallout 76 guides on how to equip them or upgrade them if you need more details on Perk Cards.

For more tips and strategies on surviving the harsh wasteland of Appalachia, check out our Fallout 76 guide wiki.

Danny is a graduate of Kennesaw State University, where he learned how to paint pretty pictures and earned his BFA in Drawing and Painting. When not working on art, he tries to find time to play videogames, play Magic:The Gathering, or DM way too many campaigns for his own good.

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