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The Order 1886

If you’ve played The Order 1886, then you know that it plays and looks like a movie. The entire game is in a wide-screen format and its motion-capture is top-notch.

Each movement, each bullet shooting from a gun, each flicker of a flame feels individually articulated and created with the intent that it would be seen. Even the most mundane things, like the way a piece of wood splinters off a plank, look like someone was specifically assigned the job of creating it.

Every stage demo and trailer shown before The Order 1886’s release demonstrated just how pretty this game was, but when the final product was released, everything but the visuals were lambasted by critics far and wide.

The story was predictable and paced poorly. The characters were one-dimensional. The gameplay was boring and void of the same care the game’s visuals received. It was almost as if Ready at Dawn focused more on creating a beautiful engine for games than an actual game.

Hopefully, one day a sequel fixes that.


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Author
Wesley LeBlanc
Wesley LeBlanc is a graduate of the University of North Florida with a Bachelor's Degree in Multimedia Journalism. He has a passion for entertainment and the industry surrounding it. He's either playing video games or writing about them. When he isn't doing that, he's reading about them. Get a life, right? Wesley wrote for Twinfinite between 2018 and 2019 covering everything from the smallest indies up to the largest AAA blockbuster releases.