Radical Heights
Poor ol’ Cliff Bleszinski. The guy just wanted to keep his studio, Boss Key Productions, alive. If Lawbreakers was Boss Key’s attempt to carve a niche in the hero-shooter market, Radical Heights was the company’s attempt to cash in on the success of the Battle Royale genre. After the plummet towards Lawbreaker’s end, Bleszinski announced Radical Heights to little fanfare. Simply put, this game was, like Lawbreakers, too late to the market. PUBG and Fortnite (which, ironically, was a game originally announced by Bleszinski when he worked for Epic Games) had already dominated the market and still do today — Epic Games is an $8 billion company now.
Still, though, enough people gave the 80s-inspired Battle Royale shooter a go, with its Steam peak number reaching 12,314 — nearly 5,000 higher than Lawbreakers —but, with a drop-off that occurred almost as quickly as Lawbreakers’, Radical Heights wasn’t long for this world. A month after its release, the player base had already dropped below 1,000. To this day, the player base hasn’t broken past 1,000. In fact, in the last 24 hours, its peak count was 17, which isn’t even enough for a full match. Just a few months ago, on May 14, Bleszinski announced that Boss Key Productions would be shutting down, marking an end for not only Lawbreakers, but Radical Heights as well. The servers are still live for Radical Heights, but according to Bleszinki’s studio closure announcement, the shutdown of its servers are imminent. Today, its subreddit has less than 3,000 users subscribed with posts ranging from sadness to anger and everything in between.