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Destiny 2 Warmind: What the Exotic Changes Are


Destiny 2 Warmind: What the Exotic Changes Are

What the Exotic Changes Are in Destiny 2 Warmind

Destiny 2’s newest expansion Warmind, isn’t the only addition to the game. Alongside the expansion is the beginning of Season 3 for Destiny, and a ton of weapons buffs, and changes. Exotic Weapons were feeling under-powered and were underutilized in Destiny 2, but don’t worry, Bungie has addressed some of these problems with their latest patch. An assortment of Exotics have been reworked to make them more viable in activities, and more importantly they have made them more fun to use. Let’s take a look at how Bungie dressed up these old Exotics in their latest patch, which you can read in full here.

Exotic Weapons – General
  • Implemented Exotic Masterwork Weapons
Exotic Kinetic Weapons
  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory
  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active
  • The Jade Rabbit
    • +20 stability
  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto
  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts
    • Increased ammo inventory
  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full
      • Increased magazine size
      • Now has the Rampage perk
Exotic Energy Weapons
  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage
  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist
  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking
  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active
  • Sunshot
    • Increased damage and radius of kill explosion
  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)
  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)
  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops
Exotic Power Weapons
  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist
  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time
  • Wardcliff Coil
    • Fixed an issue where players would receive unintended amounts of power ammo when changing from Wardcliff Coil to alternate power weapons

That’s all of the changes made to the Exotics so far in Destiny 2 Warmind. For more tips, tricks, and guides, be sure to check out out wiki.

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