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PUBG Xbox One Full Spring Roadmap Outlined; New Map Coming “Early Spring”

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PUBG Xbox One Full Spring Roadmap Outlined; New Map Coming “Early Spring”

A few days ago, PUBG Corporation revealed some information on its 2018 plans for the Xbox One version of PlayerUnknown’s Battlegrounds. Xbox One PUBG players have a lot to look forward to as early as Spring of this year; PUBG Corporation have released their full Spring roadmap for the Xbox One version of the battle royale game.

In Spring, a multitude of new features will be brought to the game via updates, as well as fixes, improvements, and optimizations. PUBG Corporation explained that PUBG “will be transitioning to a longer 2-3 week cycle in-between patches.”

PUBG Corporation discussed performance optimizations, stating that it is “not satisfied with the game’s current performance,” and list it as a “high priority issue.” PUBG Corporation specifically point out that it has found an immediate opportunity to improve the frame rate. New features coming to the game include Game Highlights functionality, new achievement criteria, in-game player customization options, and a new test server.

Those looking forward to new content can expect some pretty soon, as the brand new Miramar map will be coming to Xbox One in “early Spring.”

Here is the full Spring roadmap, given by the PUBG Development & Community Team:

Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes:

– Optimized game characters and their movements
– Optimized the number of particle effects that are spawned by vehicles and grenades
– Optimized object collision complexity
– Balanced the game work across all CPU cores to reduce streaming hitches when moving

UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience.

Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster.

Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering.

Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes.

Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc).

Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel.

Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox.

Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap.

Sound: We’re going to continue improvements to audio quality and directional sound.

Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style.

Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”.

Miramar is coming to Xbox early spring!!!

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