Energy Exotic Weapons
All New Exotic Weapons in Destiny 2
Sunshot (Hand Cannon) Solar
Sunburn – Fires explosive rounds that highlight hit targets.
Chambered Compensator – Increased stability and improved recoil. Decreased handling speed.
Accurized Rounds – Has increased range.
Sun Blast – Killed targets explode.
Textured Grip – Increased handling speed, slightly decreased stability.
Hard Light (Auto Rifle) – Arc, Solar, and Void
Volatile Light – Shots have no damage falloff, overpenetrate targets, and ricochet off of solid surfaces.
Polygonal Rifling – Increased stability.
Alloy Magazine – Reloads faster when magazine is empty.
Arc/Solar/Void Cores – can change burn.
Composite Stock – Increases stability but lowers handling speed.
Riskrunner (Submachine Gun) Arc
Arc Conductor – Taking Arc damage increases Riskrunner’s damage and your Arc resistance. Kills extend the time of this perk.
Arrowhead Beak – Increased handling speed and stability.
Extended Mag – Larger magazine but slower reloads.
Superconductor – When Arc Conductor is active, chance to create chain lighting and get ammo back with each shot.
Short-Action Stock – Increased handling speed.
Skyburner’s Oath (Scout Rifle) Solar
Slug Rifle – Fires Solar slugs that do increased damage when aiming down sights.
Extended Barrel – Increased range, slower handling speed.
Extended Mag – Larger magazine, slower reloads.
For the Empire – Fires full auto, does extra damage to Cabal, penetrates Phalanx Shields.
Short-Action Stock – Increased handling speed.
Graviton Lance (Pulse Rifle) – Void
Black Hole – Third shot of burst rips a hole through spacetime, doing increased damage and recoil with no damage fall-off.
Hammer-Forged Rifling – Increased Range.
Accurized Rounds – Increases Range
Cosmology – Kills cause enemies to detonate.
Fitted Stock – Increases stability, decreases handling speed.