StarCraft: Remastered – Beginner Protoss Builds and Tips & Tricks

Protoss Technology Tree

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Protoss Beginner Basics, Builds, and Tips & Tricks for StarCraft: Remastered

Rather than regurgitate basic information that you could find anywhere at this point considering StarCraft released almost 20 years ago, here’s just quick laymans rundown of what each building does. If you do want that text book tech tree, check out Liquidpedia’s here.

Nexus – Builds Probes, aka your workers, needed to gather minerals and vespene gas. Protect this building and your Probes, at all costs as your screwed without them.

Pylon – Construct these often in order to avoid being supply blocked. This building increases your maximum supply up to a max of 200.

Assimilator – Build this over a Vespene Geyser to begin collecting Vespene Gas. Protoss is a gas heavy race outside of the Zealot, so make sure to keep a steady supply.

Gateway – Your basic infantry building. Your core units such as the Zealot and the Dragoon, are built from here. Assuming you’re employing a Gateway heavy strategy, you’ll want more than one of these eventually.

Forge – Provides weapon, shield, and armor upgrades for your ground units. Also allows you to build the powerful defensive structure, the Photon Cannon.

Cybernetics Core – The cyber core is an important Protoss tech structure that not only unlocks the other core Gateway unit, the Dragoon, it also unlocks other crucial tech structures: Robotics Facility, Stargate, and the Citadel of Adun

Shield Battery – A defensive building that can recharge your shields. Not used all that often, but can situationally be helpful. Requires a Gateway to build.

Robotics Facility – The building responsible for constructing your “robo” units. Initially this includes the Reaver, but can be expanded to include the Shuttle and Observer after certain other building requirements are met.

Robotics Support Bay – Allows you to build the Shuttle, a transport unit, and contains upgrades for robo units.

Observatory – Unlocks the Observer unit at the Robotics Facility and contains upgrades related to the Observer. The Observer is a powerful scouting/detection unit that should not be overlooked.

Stargate – The Stargate is where Protoss flyer units are built. Initially this includes the Scout and the Corsair.

Fleet Beacon – Carrier has arrived! The Fleet Beacon will allow you to construct the Carrier at Stargates. They are difficult to transition into safely, but powerful if your opponent actually gives you time to mass them.

Arbiter Tribunal – The end game tech building allows you to construct the Arbiter alongside upgrades for it. The Arbiter is powerful spellcaster/support unit that can cloak any nearby friendly units.

Citadel of Adun – An important Protoss tech building that allows you to upgrade Zealot movement speed, alongside granting access to the Templar Archives, another tech building that allows for the production of Templars.

Templar Archives – Finally, this building allows you to build the extremely powerful High and Dark Templar units. High Templars are spell casters that can cast the devastating Psionic Storm ability. They can be merged into the powerful Archon unit once their energy is depleted if you desire. Dark Templars are powerful cloaked melee units that if let undetected, can win you the game straight up with how powerful they are. Two can be merged into a single Dark Archon, while although situational, if used properly can turn the tide of a game with their ability to mind control enemy units.


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Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.