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Bethesda’s Fallout 4 “Not Meant To Be The Most Stunning RPG Ever”


Bethesda’s Fallout 4 “Not Meant To Be The Most Stunning RPG Ever”

It’s not all about looks.

Fallout 4, the upcoming installment in the Fallout series, won’t be all about amazing visuals and crisp textures but an interactive world that everything in it can be touched, moved, built or destroyed according to Bethesda’s Pete Hines latest interview with Gamesradar.

Hines states that their main objective isn’t making Fallout 4, the most beautiful looking game in the history of gaming, but their main focus is delivering an interactive world that everything in it can be tweaked and used. He also used their prior game, Skyrim, as an example of this creative freedom.

“We push it visually as much as we can, while realising that we are not making a game just for the sake of having it be the best looking game out there,” Pete said “it’s not meant to be the most stunning RPG ever. That’s not the stated goal, We want this massive interactive world, where you can talk to people, choose your own path and everything in the world has meaning and is an actual object”.

He wants to reach the same level of freedom that Skyrim has in its actions such as being able to “roll a thousand wheels of cheese down a hill.” and to be able to enter a room and not just see things that can’t be moved or touched.

“Everything in the world [is] something tangible – you don’t walk into a room and see lots of stuff and it’s all fake. All the items are actual items,” says Pete. “You set off a grenade in a room? It’s going to blow shit around and knock it all over the place. You have to spend cycles and stuff tracking where all of that went, and how it’s going to bounce around”.

“It does allow for chaos but it also allows somebody to roll a thousand wheels of cheese down a hill in Skyrim. And you laugh, it’s fun,” points out Pete. “You have that freedom and you also have a much better sense of place, because everything that you’re touching and picking up is real. These are real books and that’s a real apple. It’s not a picture of an apple that disappears from the world. You can pick it up from here and set it down over here”.

Hines sees comparing their games to other games isn’t fair as they don’t do “all the same things,” and all they have is just textures and not actual destructible things.

“If you’re going to hold us up to any other game and compare us side by side then it had better be a game that does all the same things,” states Pete. “If you can deconstruct and reconstruct the world in real time, in the game, and you can pick up every single item and it’s not just a texture then we can talk. Otherwise, well then it’s a bit apples and oranges”.

Fallout 4 will be released on Nov. 10 for PC, PS4 and Xbox One.

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