5 Reasons Kingdom Come: Deliverance Should Be Circled on Every RPG Fans’ Calendar

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Unparalleled Realism

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5 Reasons Kingdom Come: Deliverance Should Be Circled on Every RPG Fans’ Calendar

When Warhorse Studios first wrote its Kickstarter campaign for Kingdom Come: Deliverance, realism was at the very core of its ambitious vision for the game. Every aspect of the experience has been designed with the intention of immersing players in the often brutal and harsh realities of medieval life. That means replicating far more than just the physics of realistic sword fighting and armor penetration.

Warhorse has worked hard to make every interaction with the game environment and the NPCs that inhabit it feel truly engaging and convincing. Townsfolk won’t simply allow you to get away with intrusive or inappropriate behavior, so no more stealing items or sleeping in their beds as if the entire world was yours to do with as you please. They’ll treat you differently according to what you’re wearing, too, giving a whole new meaning to selecting your attire beyond just its stats – an armored helmet isn’t just +5 protection, it’s a tool of intimidation that will make enemies think twice before crossing you. And just as any good RPG with a sprawling narrative should, who you speak with, which quests you undertake, and who you choose to kill all have tangible effects of the game’s overall narrative.

More than that, the world of Kingdom Come: Deliverance is brought to life by the sum of hundreds of tiny – but breathtaking – details. Uneaten food rots unless cooked, which can be used to poison enemies if you’re so inclined. You won’t be allowed into taverns with dirty clothes on, and negotiating trade deals won’t work if you’re too tired to think properly.

We’ve surely never seen this level of realism in an open world RPG before. It likely won’t be everyone’s cup of tea, but it’s absolutely standing out from a crowded genre with this unique attention to detail.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action