The listed Metacritic scores have been calculated by using a weighted average system. This is because, on Metacritic, multiplatform titles are not only scored differently for a given game, they’re also reviewed by a varying amount of critics. Therefore, to find an accurate average, we have taken into account what percentage each total represents the total number of reviews across all platforms.
Wildlands is the first Ghost Recon title in the series to revolve primarily around a cooperative multiplayer design, and the results are a mixed bag. On the one hand, Wildlands’ enormous sandbox and emergent gameplay cater for all manner of experimentation and strategic freedom. Unfortunately, though, repetitive mission design, a limited progression system, and woeful technical issues drag the overall experience down. What’s more, there’s hardly any depth to its often whimsical narrative and the game’s characters aren’t memorable.
Ultimately, Ghost Recon: Wildlands is really only enjoyable when played with buddies as a cooperative experience. It really does feel like what is essentially a giant Bolivian playground — something that strangely belies the series roots in serious, tactical simulation. It’s entertaining enough, but there’s not enough substance to make this the must-play title that fans of the long-standing series were surely hoping for.