Metal Gear Solid V: The Phantom Pain
The Assassin’s Creed franchise took a much-needed rest for two years, birthing what could very well be a rejuvenated mainstay for seventh generation consoles and beyond in the form of Assassin’s Creed Origins. It’s clear that the developers working on the game sought inspiration from the gaming industry as a whole to bring their intricate vision of Egypt to life. The following is a list of modern titles that Origins clearly borrowed from in order to make it the rich, rewarding experience it truly is.
Hideo Kojima’s last game under Konami is as breathtaking as it is influential. For the first time in the series, Metal Gear Solid V: The Phantom Pain gave players total freedom in how they wished to achieve objectives. Be it from ordering allies to take out enemies from afar, sneaking into a base and taking down soldiers one by one, or going in guns blazing, Metal Gear Solid V not only reinvented the Metal Gear franchise as a whole, but gave new definition to the often over-exaggerated phrase “player choice.”
It’s clear that Assassin’s Creed Origins borrows this mechanic in its own outpost infiltration. Seeing as how there are different skill paths to follow, each providing different approaches to gameplay in Hunter, which focuses on archery abilities, Warrior, which favors brute force, and Seer, which focuses on the use of tools and tricks like smokescreens, Origins allows players to customize Bayek’s fighting style as they see fit, just like with Venom Snake. Each of these paths overlap too, meaning it’s very possible to mix and match skills to one’s liking.
It’s also worth noting that the ability to momentarily stop time when spotted in stealth in Assassin’s Creed Origins is a very literal lift from the Phantom Pain, though it feels much more like a tribute than it does a copycat.