5 Modern Game Mechanics That Need to Die in 2017

Dead weight.
Best 3 Player Nintendo Switch Games

Quick Time Events

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the order: 1886

Since the PS2 era, users have had to deal with a plethora of titles implementing button prompt sequences to either further the story or action. Commonly known as Quick Time Events (QTE), this gaming mechanic was an interesting novelty that worked in a few action-based titles such as God of War. While some games used them only briefly, other titles such as The Order 1886 and narrative driven games like Until Dawn effectively built all of their gameplay around this concept.

The problem is that this mechanic typically undermines the actual gameplay, resulting in players ideally watching what could be a cool cutscene only for some dumb button prompts to pop up. This not only forces players to stare at the screen in wait for a big blue X to appear but will also end up relegating any of the on-screen action or story to the background.


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Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.