Quantum Break’s TV video game setup gives players some quality time with the story’s villains, something that could work equally well for an Assassin’s Creed game. The last title in the series, Syndicate, had a strong cast of villains that main characters Jacob and Evie had to systematically take down in order to reclaim London.
Another Assassin’s Creed game, one with a strong host of villains, could weave in a TV aspect perfectly. After taking sections of the city or completing certain missions, an episode could flesh out the current adversaries and their hold on the city. There could be entire segments featuring these foes reacting to the hero’s actions, and how they’ll continue to drive conflicts that affect the citizenry. Seeing the struggles of the city’s people along with the reactions of the villains, would help flesh out the story in an Assassin’s Creed game even more and provide a driving force behind the player’s actions.
Assassin’s Creed will see its first foray into live-action later this year with the Assassin’s Creed movie. Perhaps Ubisoft can translate that production experience into future Assassin’s Creed games.