Setting Changes Everything
This is actually something that Ubisoft as a whole has proven with both Far Cry Primal and Assassin’s Creed Syndicate. While many games in their portfolio offer similar mechanics in different locations, Oros and London revamped gameplay in each of their respective games. In many ways, the setting of Far Cry Primal was a character itself, threatening the player and offering new possibilities in their quest for survival.
Oros is a living, breathing world that entices and ensnares. It provides all of the tools necessary to emerge victorious to those willing to work for it. It transforms the gameplay that Far Cry is known for and puts more pressure on the player. Scavenging to keep yourself in constant supply of weaponry, herbs, and meat. Hunting for survival as well as avoiding becoming prey yourself. There’s even the use of animals to get around in the absence of vehicles.
Making a world that’s more alive helps to put the core mechanics at the forefront. Something that can certainly be of use in Ubisoft’s future endeavors.