As of 2015, The Witcher has become one of the premier role-playing series around. Things weren’t always that way though, and the series was seen as more of a cult classic PC game years ago.
The first game was definitely ambitious, but a bit rough around the edges. Glitches and texture issues popped up here and there, and the game had a timing-based combat system that became a little monotonous after a while. The game threw so many options at you with its different potions, oils and traps that it was totally overwhelming. The inventory system also managed to be a bit of a cluttered mess.
What The Witcher did best was present you as a player with an engaging world and impactful choices. Learning about Geralt of Rivia and his universe was fascinating. Geralt was an engaging character that had an interesting place in the world. Many of the choices you made added up to make a big difference throughout the game’s five chapters.
For as bogged down as the gameplay systems felt at times, The Witcher forged an immersive world that you wanted to learn as much about as you could about.