5 Ways Cyberpunk 2077 Could’ve Been Even Better

More Impactful Lifepaths

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At the start of the game, you’re allowed to choose one of three lifepaths for V: nomad, street kid, and corpo. They’re meant to serve as backstories for your character, which would help V feel more like a fleshed out protagonist with a proper past. The idea was that as you encountered more NPCs in Cyberpunk 2077 and took on more quests, your chosen lifepath would be able to help or hinder you in some way.

Unfortunately, that’s not exactly how the lifepaths work. Beyond a very short quest you do at the start of the game, they don’t seem to matter all that much at all.

You might get an extra dialogue option or two when talking to NPCs, and every so often, you might be able to find a shortcut in a quest with a specific lifepath, but they just don’t feel like they matter in the grand scheme of things.

Having a more fleshed out backstory and intro quest for V at the start of the game would’ve helped a lot with immersing the player in the game world and making them feel like they were in control of a proper character, and not just an empty vessel.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.