3. King’s Fall
The Taken King is the expansion that transformed Destiny into what it is today. It organized quests, introduced new ways to power up your Guardians and their gear, stressed the importance of mechanics, included an epic story, and brought the game as a whole closer to that initial vision presented to fans back in 2013. Another component of that expansion was the incredible King’s Fall raid.
King’s Fall was different from Vault of Glass and Crota’s End in that it was very heavily focused on mechanics, sometimes to its own detriment. The raid required that a team work closely together in order to utilize the mechanics built around each fight. This included shooting down glowing orbs while you juggled the attention of a crazed ogre, stepping on panels and using columns as protection from a wipe, and jumping on invisible platforms as your team fought to protect you.
It was a good raid, though, with a story that took you through the very same dreadnought that put a hole in Saturn’s rings, and had you fight through Oryx’s inner circle. Plus, you got to face the real Hive threat, not the junior, and the difference in power was remarkable. And you can’t help but admit that Oryx was a badass villain worthy of our attention. If only a bit more of a battle of power took place, this raid could’ve took the number one spot for all of Destiny.