Spyro vs. Crash Bandicoot: Which Remake Is Better?
Gameplay
Although both series technically fall into the platformer genre, Crash and Spyro are quite different games. Crash is much more intensive with its gameplay, giving you short, challenging bursts with its levels.
You need to spin and jump your way through levels defeating enemies and collecting apples, letters, and more. It’s a difficult game to be sure, but the fixed camera can be troublesome at times, making it hard to see obstacles that are coming up.
By comparison, Spyro is a much slower-paced games encouraging exploration of its levels. Spyro, and the Reignited Trilogy, fits the more traditional idea of a 3D platformer.
The first game isn’t super challenging, but Ripto’s Rage and Year of the Dragon definitely bump things up a bit.
The real draw of Spyro, however, is finding every single collectible, exploring every nook and cranny. Of course, it’s not without its issues as well, namely a camera that has trouble keeping up with the action at times.
Both trilogies do a great job of updating their respective series in terms of visuals and gameplay feel, but there’s one key difference.
Spyro feels like it could be a game released today, whereas Crash definitely feels like a product from the PS1 era. The fixed camera angles just feel very restricting, and depth perception problems can lead to some frustrating deaths.
In terms of physics, Crash can, at times, feel a little slow and clunky to control which doesn’t help with precise platforming. It’s not a huge issue, but it’s there nonetheless. Spyro, on the other hand, feels light and quick and it’s incredibly easy to pull of precise jumps and glides.
Neither games plays badly, of course, it’s just that Spyro feels like it could stand up with the best 3D platformers of today, while Crash’s gameplay feels a bit more dated, like a nostalgic throwback more than anything.
Winner: Spyro Reignited Trilogy