Ways Red Dead Redemption 2 Could Have Been Even Better
A Tighter, More User-Friendly Control Scheme
Without a doubt, Red Dead Redemption 2’s biggest flaw is its cumbersome control scheme. Controlling Arthur Morgan still feels like you’re moving around a sack of potatoes, like past Rockstar games. You also still have to mash the X button to get Morgan to run, a uniquely Rockstar mechanic.
At the same time, shooting still feels a bit simplistic, although not bad by any means. It just contributes to this idea that the control schemes of Rockstar games have felt the same for years now, across multiple titles, but they don’t seem to have improved all that much.
It’s made more frustrating because Red Dead Redemption 2 gets so much right in its world, story, and immersive design. The control scheme and problems can detract from that immersion at times because of how unwieldy simply moving around can feel.
Again it’s not that the controls and shooting in Red Dead Redemption 2 are straight up bad, but it definitely feels like things should have been improved upon over GTA V. A tighter, more responsive control scheme could have elevated the game even higher.