Returnal Is a Roguelike
A roguelike design might prove a turn-off for some players, but nevertheless, roguelikes are getting the limelight in recent times. The likes of Hades has seen immense success, and Returnal is jumping on the same design imperative that seeks to coach players to learn through each and every death.
Selene is going through a journey, just like us, each time she explores the planet of Atropos. Players will acquire new powers and equipment, see a world that constantly changes (more on that later), and open up new areas for exploration.
There are upgrades to hunt down, bosses and enemies to vanquish, and other similar incentives in place to motivate players to grind and improve their performance. Every new run is designed to deliver a fresh take on an otherwise repetitive formula, and that bodes well for replayability with a real purpose.