Going Commando
It was worrisome Going Commando came roughly a year after the first game. To some, it screamed “rush job!”, which is understandable. Surprisingly, Going Commando actually ended up changing things up significantly in a way that still defines the series.
The shift from platformer to action-shooter was smart, because it offers replayability with a challenge mode and upgradeable weapons and armor. If nothing else, the series should be commended for having players go toe to toe with a giant brain. Adding in gladiator and hoverbike challenges was tons of fun, although the space combat and Giant Clank sections could’ve used some extra fine tuning.
While the new weapons are largely hit after hit, the game sometimes locks you into using ones you aren’t fans of, particularly during the latter half of the game which follows in the first game’s footsteps and has an unexpected difficulty spike. Too often you’ll find yourself going up against wave after wave of enemies and go through a quarter of your weapons and ammo before the game throws another wave at you. There’s a fun game in here for sure, just keep those issues in mind if you boot it back up.