Gameplay
Injustice 2 vs. Prey
Injustice 2 and Prey don’t get any more similar when it comes to their gameplay either. One’s an out and out fighter with super moves, level transitions, and combos, while the other is all about exploring a space station and uncovering the mysteries in whatever way you see fit.
Let us expand on that a little bit. Prey doesn’t give you a shotgun and tell you to fight your way through the Typhon threat. Instead, it drops a bunch of equipment around its world and lets you decide what you pick up, how you use it, where you go, and how you complete your objectives. There’s a sense of freedom that comes with Prey’s gameplay that really helps to accentuate just how fun the Talos-I space station is to explore. Rather slip by the enemies undetected than fight your way through? Prey encourages that.
Unfortunately, Prey’s combat is a little sloppy. Melee combat has a light, floaty feel to it which makes dealing with the fast-moving, tiny, Mimics an absolute nightmare to deal with up-close (and no, it’s not just because they’re trying to eat your face). Combined with a large aiming reticle, it becomes nigh-impossible to make your way through Prey without feeling like you’ve wasted way more of your precious ammo down to the game, rather than your own lack of skill.
As for Injustice 2, the game has received a bit of an overhaul from its predecessor. With a new gear system, Injustice 2 encourages players to grind and improve their heroes long after the story finishes. With the Multiverse mode, players can complete challenges both alone or with others to unlock better gear that can be used in other modes.
The core fighting mechanics remain largely the same, though. You’ve still got clashes, super moves, level transitions, and button combos at your disposal to whittle away your opponent’s health bar.
Again, the winner here will come down to your own personal preference. If you’re not a fan of fighters, then Prey will be the obvious choice. From our own experience, we actually found Injustice 2 to be the more enjoyable game overall. I mean, what can be more satisfying than sending Gorilla Grodd through several walls with a perfectly-executed level transition? Go ahead, we’ll wait.