God of War: Ragnarok
God of War, developed by Sony Santa Monica and released in 2018, was a critical and commercial success, and a marquee tent-pole of Sony’s first-party IP. The bold reimagining of one of the PlayStations’ long-time mascots as something more than a one-dimensional avatar of rage was a resounding success and ended on a Hel(heim) of a cliff hanger.
The sequel has the sobriquet “Ragnarok”, and you don’t need to be a scholar of Northern European history to know what climatic confrontation Kratos is headed towards in this eagerly anticipated sequel.
But if Sony Santa Monica has taught us one thing, it’s that we shouldn’t expect things to be so straightforward. The journey of Kratos and Atreus was an emotional rollercoaster, through well-mined mythology that was made to feel new again, and there is no reason not to expect more of the same in the sequel.