Dead Space 3: Pay to Craft
Most Embarrassing Microtransactions
A good survival horror game has players constantly questioning whether to use precious resources and supplies, nervously measuring up the risk/reward of every dangerous situation. It’s what builds the tension that makes this genre of game tick, and Dead Space was a franchise that was utterly brilliant at it. But EA’s introduction of microtransactions pertaining to the game’s crafting mechanics completely destroyed that delicate balance.
Clearly, by its third iteration, EA was determined to squeeze a little more cash from the Dead Space franchise, by adding a microtransaction to purchase key ingredients for crafting, the resource management of the game’s survival horror was thrown out the window. Now players had the equivalent of Amazon Prime delivery in their inventory, and whatever they needed could be spawned by the click of a purchase button. The silly thing was, all of the crafting resources were easily obtainable by playing through the game properly.