7 Key Differences Between Destiny 2 and Its Predecessor

Slight but powerful.

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This one is very subtle, but it makes a world of difference. The first Destiny’s Guardians felt like they were made of rubber, bouncing off of surfaces and one another with reckless abandon. It was quite annoying, especially during sections where Bungie felt it was necessary to have precision platforming. You would simply clip the edge of a platform and plummet to the dead expanse below.

Thanks to the simple edition of mantling (pulling yourself up ledges), that’s not as big a deal as it once was. If you just barely miss a jump, you can climb right up and keep going, no longer doomed to an embarrassing death due to inches. You also feel much less floaty then usual, which is most definitely a good thing. Don’t worry, though, Warlocks are still weird as heck.


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Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.