5) Jumping Ghru
Why: These weird monkey-esque creatures can be found in the poisonous, movement-impairing swamps of Farron Keep, which by itself already sets it up for one of the worst encounters in Dark Souls III. Though they come in several different varieties, ranging from a poison mage to a shield bearer, it’s the jumpers who make this list. While they are few in numbers, these guys give their best Mario impressions by jumping the entire time you’re fighting. This makes them incredibly hard to hit as most of the time, the Ghru will jump offscreen forcing you to either roll away or get hit. Being difficult to hit isn’t the only reason they’re on this list, as their grab attack can do an insane amount of damage – an attack they are more than happy to just repeat again and again until your mangled body falls into the swamp.
The Counter: Honestly, it’s all about getting the drop on these guys. Backstabs are your best friend, so try and open up all engagements by running your weapon through their spine. You should have enough time to hit them as they get up to kill them and put a premature end to their basketball careers.