Batman: Arkham Knight Most Wanted Guide – Where To Find Azrael Locations In Heir To The Cowl

The foreteller of prophecies has returned.

Naturally, you’ll want to focus on taking out the medic as quickly as you possibly can. Then proceed to counter, dodge, and take out the enemies.

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The final time you encounter Azrael on the rooftops, he will be on the small island in the center of your map, that technically displays as Miagani Island:

Batman: Arkham Knight - Azrael Locations - Where to Find Azrael - Heir To The Cowl For this last challenge, it’s the same drill as the previous encounters, but the difference is that this time you will be facing six sword-wielding ninjas.

Once you have completed all of the combat challenges, you will be guided back to the Clock Tower to scan Azrael’s brain and examine visual projections of his memories. Apparently, his memories have been altered by The Order of St. Dumas’ sacred language to unconsciously modify his behavior.

Of course, this requires you to scan the visual projections of his memories for clues. After the first sacred language marker is found by Batman in the cut scene, you must locate four other time stamps that contain the sacred language markers.

The time stamps are: 5:54, 16:42, 28:81, and 41:41. Scanning these locations reveals the hidden programming in Azrael’s memories. The truth is that he was sent by The Order of St. Dumas to gain Batman’s trust, eliminate him, and then take his place because The Order deemed that Batman is preventing the evil of Gotham from facing true divine justice. This is probably about the whole Batman honoring a code of not killing anyone thing.

Upon learning all of this, Batman is confronted by Azrael. Batman reminds Azrael that his name was once Michael Lane, that The Order has been manipulating him, that the two of them should be on the same side, and that it is now Azrael’s choice as to what he believes is the right course of action.

Once again, you get to play as Azrael for a brief moment as you can decide whether to break his sword, rejecting the order’s programming and becoming allies with Batman, or to attempt to kill Batman, which will only result in Azrael being countered, knocked out, and then locked away by the GCPD. The decision is entirely up to the player.

Did you enjoy this side-quest line? What did you ultimately decide to do as Azrael? Let us know in the comments section below.


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Ian Lepkowsky
Ian was a freelance writer for Twinfinite that loved nothing more than helping his fellow Guardians in Destiny 2 fight back against the Darkness. Be it patch notes, funny anecdotal stories from the community or in-depth guides to help you get that exotic, Ian was your guy!