Problems

5 Problems With Anthem Currently Keeping it From Being Great

Problems that Keep Anthem from Being Great

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Muddled Game Design

Problems

Anthem tries to blend multiplayer gameplay with the rich narrative of single-player storytelling but ends up doing both of them poorly. Matchmaking for every expedition, contract, and stronghold is turned on by default, but the game is insistent on giving you story beats and dialogue during missions.

So if you happen to load into a mission in the middle or have to load into an area because you are too far from your team, you end up missing vital story information.

This blend hurts whatever narrative Anthem is trying to give you and makes us question why this was implemented in the first place. It’s important to add that despite having three teammates, the game often refers to the player being the only one there. This feels wholly disjointed and is confusing for a game that has matchmaking on by default.


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Author
Jesse Vitelli
Jesse has a B.F.A in Arts Management, a love for all things burritos, and an unreasonable Amiibo collection. His skills include but are not limited to writing about video games, RPG grinding, and being constantly dehydrated. Jesse loves most games, but he really loves games that he can play together with friends and family. This usually means late nights in Destiny 2 or FFXIV. Jesse was a writer for Twinfinite from 2018 to 2020 and is now a writer over at our sister site, Prima Games.