What Vampire: the Masquerade – Bloodlines 2 Needs
Powerful Choices
Freedom of choice has never been more highly valued in the gaming world, and is something we already know Bloodlines 2 wants to capitalize on. The game will give you more choice over your character at the creation stage, including a say in who you were before being embraced, which was missing from the first game.
But despite the limitations you’d expect of such an old game, Bloodlines lets you have a surprising amount of choice in your actions and, more specifically, your dialogue.
You could be as moral, evil, serious or goofy as you liked. You could even side with the bad guys, though that’s kind of everyone. You had the freedom to play the game how you wanted from a narrative perspective, with several endings all on the sliding scale of morally gray.
You could also be a complete dick, something that should definitely still be an option in the sequel. In the first game you could be abusive to your ghoul (a human you’ve enthralled into your servitude), make fun of someone’s stutter, or beat someone to death with their own prosthetic arm.
The freedom to be a jerk is a bizarrely precious one and the possibility of doing villainous playthroughs has many hoping the developers keep in the more unsavory options.