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6 Games That Did Even Better After Their Initial Release

Games That Did Even Better After Their Initial Release

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Rainbow Six Siege

Rainbow Six Siege, Currency Packs

In recent years, Ubisoft has been known to rally back from rough releases especially in regards to multiplayer content for its games. Titles like The Division and For Honor stumbled out of the gate with their PvP only focuses, as each launched with notable issues in regards to their gameplays and structures.

While it took a while, each game earned its players trust back by implementing updates like Conflict and Marching Fire respectively.

No titles turnaround is quite as astounding as Rainbow Six Siege though, as this competitive shooter went from looking, and playing, like a PS3 game to one of the most played multiplayer games on the market today.

Just like the games mentioned above, Ubisoft didn’t concede when they faced criticism for Siege upon release. Instead, they once again leaned into the “games as a service” approach in order to provide long-term support and offer plenty of post-release content.

While changes weren’t all introduced immediately, this model showed noticeable dividends over time, as graphics improved significantly and new operators and maps were introduced frequently. More importantly, all of the existing content received updates according to player feedback and user data.

Nerfs and buffs were added often, as balancing updates made it so that certain characters weren’t over or under powered. Blitz spamming you with his shield’s flashbang? Well, he gets a shield flash range reduction from eight meters to five meters and one less charge. This is just one of the handful of helpful updates Ubisoft has put into place throughout the four years since the game released.

As a result of these constant updates, the player base more than doubled since 2015, as the number of daily active users increased 40% in 2016 as of the Skull Rain update. That success has continued on into 2019 as well, as Rainbow Six Siege is averaging 73,289 players daily, a far cry from the 10,000 or so average from launch.


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Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.