More Action-RPG Than Before
Ubisoft has taken the extra time with Assassin’s Creed Origins to not only give us a new story and starting point for the series’ lore, but also redefine a bit of what the core gameplay of the series is as well. With Origins we see an Assassin’s Creed that’s much more of an action-RPG than its predecessors, weaving in new systems alongside staples. Combat, of course, has more RPG elements now, but it’s also the equipment and crafting system, as well as a leveling system.
That’s right, Origins has XP and levels that you gain as you battle enemies and complete objectives. This doesn’t mean the game is going straight up RPG, but as you gain levels you can unlock skills on one of three skill trees – Seer, Warrior, and Hunter. Each tree focuses on a specific play style, but you can mix and match abilities to customize your gameplay experience. Enemies have levels too, and if you find yourself at level 10 going up against a level 30 enemy, you probably won’t come out unscathed. Equipment comes with different stats, and there’s a wide array of armor and weapons to equip. Loot is picked up based on rarity, with Legendary being the the tier you want to get the most. A brand new crafting system also requires you to collect resources from around the world in order to create new weapons and items. The heart of Assassin’s Creed Origins is the same as before, but you’ll be walking into a much deeper RPG experience this time.