5 Things We’d Love to See From Potential GTA Remasters

Mission Checkpoints

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GTA Remasters

GTA San Andreas

Something that some of us may take for granted nowadays in modern GTA games, but it is an honest to goodness godsend is that of mid-mission checkpoints. In the more classic GTA games, if you failed a mission, even if it was near the tail end of a 10-20 minute endeavor, you would need to start the mission from the very beginning.

There is nothing more demotivating as a GTA player than constantly failing a difficult mission, and then finally reaching the home stretch only to fail at the very end. This is especially true if you have to repeat a particularly annoying part or worse, an insanely easy part (such as driving to a destination) just to get to the part that tripped you up earlier.

Thankfully, recent GTA games have included mid-mission checkpoints, avoiding the need to replay obnoxious parts of missions if you’ve already reached a checkpoint. This would make a lot of late-game missions within GTA III, Vice City, and San Andreas all the more manageable and enjoyable while making them all the less frustrating.


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Phil Stortzum
Phil was a freelance writer for Twinfinite with a particular focus on civering Nintendo-related news. Whether it was hitting the links with Mario or snapping some shots of pocket monsters in Pokemon Snap, Phil was all over it.